


The number of simultaneous lock-ons will increase but you will begin with 4. The D-Pad controls the flight direction of your dragon and your crosshair for targeting with manual fire and homing lasers. The challenge has been upped slightly from the previous game, though this is variable depending on which routes are taken. You can download any of the tunes from the game from the Soundtrack page. Sonically, the game is superb with the artistic, atmospheric haunting melodies running directly off the Saturn's PCM chip. All this runs at a much smoother framerate that's a good example of what the Saturn can do.

Graphically the game has improved with more detailed textures, better animation and very noticeable improved water effects. The radar system functions the same with an added warning system (when activated) where a quadrant will highlight a colour representing danger level. The lock-on laser system is a tad faster by default and has tighter control over the icon_video. A single press of a fire button will release a burst of 4 shots (initially) of manual fire. Other minor tweaks to the gameplay include the firing and radar. As you earn more points completing episodes your dragon will evolve. Dragon metamorphosis runs alongside progress through the game. New features in the mix include most episodes (or levels) having two routes through which a player can battle through and a Berserk Attack where your dragon will unleash a massive, torrent of homing lasers for a short amount of time and will be invulnerable. When your dragon takes a hit from an enemy or hazard it looses energy. You fly (or run) across a predetermined course shooting down enemies and some projectiles from a full 360-degree range avoiding environmental hazards along the way. The gameplay to Zwei is essentially the same as the original Panzer Dragoon with a few tweaks that enrich the overall experience.
